Jupiter: SSS
Summary:
This was a solo developed entry for Interstellar Game Jam 2: Time Control. This project was made in 5 days with all programming and design being done by myself. Music and sound effects were acquired from online sources. The vast majority of art assets were acquired from online sources.
Jupiter serves as a guardian angel of sorts for the terrestrial planets. It keeps debris from colliding with other planets because of its massive gravity sucking that debris in... Or perhaps there is another reason?
Stop the asteroids from reaching the bottom of the screen by shooting them or getting them caught in your gravitational field. Launch sideways to catch stray asteroids and slow down time. Time slows more the further you launch. Time speeds back up as you return to the center. You may not launch yourself when not in the center of the screen.
Controls:
Aim - Mouse
Fire - Left Click
Reload - Right Click or fire when out of ammo
Charge Launch - Hold A or D
Launch - Release A or D
Cancel Launch - Press spacebar while charging launch
Pause - P
Attribution links:
(Full credits in game)
Space Background - VectorPixelStar (https://vectorpixelstar.itch.io/space)
Heart sprite - xXAshuraXx (https://xxashuraxx.itch.io/heart)
Asteroid Art - GameArtForge (https://opengameart.org/content/asteroids-set-02)
Gun sfx - Grant Evans (https://soundbible.com/2071-Winchester-1873-Single-Shots.html) [Modified by clipping out segments of the whole file]
Level music - Harvey Carman (https://www.harveycarman.com)
Intro music - Harvey Carman (https://www.harveycarman.com) [Cut out the first ~15 seconds]
Various sfx - Kenney assets (include link - www.kenney.nl)
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